Vela

By Slycotton

Rev. 0

Ability Score Increase: Increase one ability score by 1.

Creature Type: You are a Monstrosity.

Size: You are Medium.

Speed: You have a walking speed of 35 feet.

Mask: You have a biologically-formed bone-like mask that covers your true face. This mask has an articulated mouth for speech, but food is eaten by putting food behind the mask into the true mouth. These masks can come in many different shapes and colors, but they always have tall upward protrusions for channeling electricity. This mask does not allow for much in the way of facial expression besides the mouth.

Gemstone: You have a gemstone on your torso just above your stomach. This gemstone is half exposed outside your body, and half inside. This is the organ that produces electricity in your body. It is always colored a shade of blue, purple, or magenta, which also extends to the electricity produced by it. Due to your mask not allowing for emotional tell very well, this gemstone is instead a tell for emotional state.

Electric Veins: You have resistance to Lightning damage.

Electrosense: You can pinpoint the location of living creatures or active electrical and magical devices within a range of 15 feet around you, provided that the creature or object is not behind thick stone, lead, or metal barriers. Creatures within range cannot gain advantage from invisibility against you.

Energy Touch: You can channel electricity into your touch. As an action. you may power or energize a nonmagical or electrically compatible object for 10 minutes via touch. Some examples include motors, lifts, doors, lights, communication devices, and small or simple constructs. The target object must be Medium-sized or smaller, require no more power than a household appliance, and be intact and functional. This ability cannot recharge consumable magic items, restore spell slots, or permanently power large machinery. You are unable to use this ability again until the next dawn.

Discharge: When you are under half of your maximum Hit Points (rounded down), you will deal 1d4 Lightning damage to the attacker when hit with a melee attack.

Static: Once per turn when you hit a creature with an attack, you may choose to inflict Static upon them until the end of your next turn. A maximum of 6 creatures can be afflicted with Static at a time. A creature afflicted by your Static has disadvantage on the next saving throw it makes against Lightning damage before the end of your next turn.  Static is removed from a creature once combat ends.

As an action, you may unleash all stored Static. Any creature afflicted with Static within 60 feet will be dealt 1d6 + your Proficiency Bonus Lightning damage. A creature’s static is then removed.

Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.