Scuttlebrace
By Slycotton
Wondrous Item, Rare, Attuned
This sophisticated metal contraption bears the shape of a spider’s face, and six long appendages.. You attune to this item by attaching the device to your back, thereby embedding it into your spine. Once you attune to this item, you cannot remove it.
While attuned to this contraption, you gain a climbing speed equal to your default walking speed.
Longclaw
By Slycotton
Wondrous Item, Rare, Attuned
This severed paw of a large beast is preserved and pristine despite its separation and age. It bears several sharp, silver claws.
While attuned to this claw, all melee weapons you use act as if they have the Reach property. Weapons that already have Reach are unchanged.
Warding Bell
By Slycotton
Wondrous Item, Rare, Attuned
This ornate bell made from brass, iron, and silver has a hymn of protection carved into it.
If you are to be dealt damage while resting (short or long), that damage is negated, and you are immediately awoken. After this, the bell functions as a normal bell until two dawns pass.
Cogwork Wheel
By Slycotton
Wondrous Item, Rare
This is an intricate, disc-shaped mechanical contraption. It has a scarlet-colored core that can spring out several large spikes and a motor to rotate quickly.
As an action, you can throw the wheel at a point on the ground 5 feet away from you. Upon landing, vicious spikes spring from the wheel, and it drives forward in a straight line for 30 feet in the direction thrown. At the start of your next two turns, the wheel continues to move another 30 feet forward in the chosen direction. If the wheel moves through difficult terrain, or over soft materials such as loose sand, thick mud, or deep snow, its movement speed is reduced to 15 feet for that turn. If the wheel drives into a wall or other solid blockage, it will have its movement speed reduced to 0 for that turn.
After completing its movement on the third turn, the wheel shatters and becomes nonfunctional. If the wheel’s movement path causes it to enter a body of liquid, it will also shatter.
While deployed, the wheel counts as a Small-sized entity.
Any creature whose space the wheel enters or passes through during its movement must make a DC 13 Dexterity saving throw. A creature takes 2d8 slashing damage on a failed save, or 1d8 on a successful one. A creature can only be subjected to this damage once per turn.
Usually, these will be found alongside a collection of many others like it.